Instead, you will find tons of seriously unfunny and forced jokes (as forced as me using “seriously” in every other sentence in this review), and Sam… grieving with the loss of his comrades? If you’re looking for an ending for the decades of trying to hunt the big main bad guy of the series, Mental, down… Keep looking, because you’re seriously not gonna find anything here. Serious Sam 4 is a prequel to Serious Sam 3: BFE, which was a prequel to Serious Sam TFE. I’m not sure if it’s the worst part of the game or if that is the technical state. You might have noticed that I have seriously failed to mention the story so far. Usually bosses are just tedious damage dumps, and in the worst case scenario, they are like the one I have described above. And almost none of them were particularly enjoyable. I could seriously count on one hand the amount of them, too. Not to mention the seriously awful bossfight at the end of that section – the best way to do it was to quick-save, run up a meter in front of it and cheese it, hoping I would be standing in the exact spot where it couldn’t hit me.īosses in particular are really hit or miss. Thankfully this is fixed in the later mech sections, but why make such a bad first impression to begin with? The mech is really, really slow, and its basic dodge move has a ridiculous cooldown the first time around. In SS4, you can seriously pilot a Popemobile-turned mech straight from the Vatican, and you’d expect that to be the highlight of the game, right? But clearly the mechs didn’t get enough playtesting, because this ridiculous scenario manages to be seriously underwhelming, and just straight-up boring. Seriously, who thought this part was a good idea?Īnother victim of this seems to be the mechs. I don’t think the devs are just trolls, I think that this is just the result of the game seriously needing more time in the oven. It never really felt fully intentional, though. A lot of the encounters feel like the designers purposefully put you against enemies that aren’t well suited to the environment you’re fighting in, forcing you to fight against the mechanics themselves. Side quests aren’t the only part of the game that suffers from this seriously artificial challenge, however. These are usually pretty well designed, although the game really likes to rely on spawning multiple instances of the first boss as a way of artificially challenging the player. These take you to a specially designed part of the map, in which you have to perform a specific task – which usually happens to be kicking alien butt, in seriously large quantities. Speaking of, another new introduction to the game, which directly utilizes the new quality of life features in the form of side-quests. Seriously! For example, the markers can be a blessing sometimes in the massive levels that the series is known for. Serious Sam 4 also manages to make the game a lot more beginner-friendly. The enemy variety is, as per Serious Sam tradition, strong as well, and some of the more well-designed encounters show a serious understanding from Croteam of what makes their game fun. These things really pack a punch, even the default pistol, and are immensely satisfying to use. So what is it about Serious Sam 4 that is so good? Well, all of the weapons are a serious upgrade from BFE. It’s especially disappointing to see these blemishes since underneath the game can actually be really good occasionally. Doesn’t help that technically, SS4 is seriously terrible as well – enemies get stuck outside the map, graphics can look like an early PS3 game, and the game is constantly running at an unjustifiably low framerate. I’ll cut straight to the chase here – come on Croteam, did you seriously think this game is releasable? Serious Sam 4 ranges in quality anywhere from a really good experience to straight up a seriously frustrating mess. It’s also seriously disappointing, just like my puns. Serious Sam 4 is the latest in the long-running series of totally serious arena shooters by the Croatian indie developer Croteam.
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